Technomagic Gear
Showing 3 gears
Galgoria (Perseverance)
Knight
Increases DMG dealt to enemies by 10% and takes 10% reduced All DMG. This effect increases up to max 20% over 50 sec.
Warrior
Increases DMG dealt to enemies by 10%, and ATK by 10%. This effect increases up to max 25% over 100 sec.
Assassin
Increases DMG dealt to enemies by 10%, and ATK by 10%. This effect increases up to max 25% over 100 sec.
Archer
Increases DMG dealt to enemies by 10%, and ATK by 10%. This effect increases up to max 25% over 100 sec.
Mechanic
Increases DMG dealt to enemies by 10% and Crit DMG by 20%. This effect increases DMG dealt to enemies up to max 25%, and Crit DMG up to max 50% over 100 sec.
Wizard
Increases DMG dealt to enemies by 10% and Crit DMG by 20%. This effect increases DMG dealt to enemies up to max 25%, and Crit DMG up to max 50% over 100 sec.
Priest
Increases the amount own Heal Rate effects by 25% and Shield by 25%.
Siegfried (Hope)
Knight
Increases all allies' All DEF by 10% and ATK by 5%.
Warrior
Increases ATK Spd of all allies by 100. If the Hero is a Melee Hero, the effect multiplies by 2 times.
Assassin
Increases Crit DMG by 40%. Upon Skill use, recovers Mana by 300 and additionally increases Crit DMG by 40% for 3 sec.
Archer
Increases Crit DMG of all allies by 20%. If the Hero is a Ranged Hero, the effect multiplies by 2 times.
Mechanic
Recovers all allies' Mana by 500 and reduces Cooldown of all Skills by 0.5 sec every 10 sec.
Wizard
Increases all allies' DMG dealt to enemies by 2%. After 30 sec, increases the effect of 1 allies who dealt the highest DMG to enemies by 2 times.
Priest
Increases Heal Rate of all allies by 6%. After 5 sec, increases Mana Recovery of all allies by 6%.
Ascalon (Authority)
Knight
Increases own All Block Chance by 300. Upon successful Block, reduces Cooldown of all Skills by 1 sec. This effect activates only once every 2.5 sec.
Warrior
Increases own Max HP by 30%. For 1 time only during the battle, recovers 30% of Max HP and permanently increases ATK Spd by 300 if own HP percentage falls below 50%.
Assassin
Increases DEF Penetration by 250 and DMG that ignores DEF by 12%. By killing an enemy, additionally increases DEF Penetration by 250 and DMG that ignores DEF by 12%.
Archer
Increases own ATK by 25%. At the beginning of each battle, this effect multiplies by 2 times for 20 sec.
Mechanic
Increases own Crit Chance by 300. If own Crit Chance is over 1400, all hits become a Crit Hit.
Wizard
After fully recovering Mana for the first time, increases Mana Recovery by 20% and ATK by 40%.
Priest
Increases ATK of all allies by 10%.